Goal: AI-powered game that turns viral on the internet.
System Design!
How to make the vast spaces meaningful
- Fast travel
- Locate essential buildings scattered
- Towers
- Items requirement
- Essential unlock items
- Or, crafting?
- Or, activate altars?
The player go around and see altars somewhere. The temple requires the player to restore all the altars.
Inside the temple, players can see a map with broken, fixed and saved files.
The player can fix broken files by solving puzzles.
The player will face enemy AIs at infected areas.
Inspecting each file will give the player an AI generated scenery.
Fun for the public
Expectations
- An indie streamer can make content out of it
- Short attention span players can play it through
- Every player knows the goal, storyline, and the meanings
Methods
- Make the existing systems more rewarding and responsive
- Make the land less empty and vast
Cecil: No need to show altar progress, need non-canon worldbuilding
Cinematic and epic
Expectations
- Artistic in a traditional sense, with good scenery and music
- Screenshots are worth presenting in art catalog/poster
Methods
- Improve atmosphere
- An audio manager that controls the music
- Make more detailed meta worldbuilding
Radical for the curators
Expectations
- Avoid typical stereotypes of growing-up stories
- Avoid being a “mini-game collection”
- Feel like a pioneering work (AI, GPT)
Methods
- Make more abstract canon files